How to play Route 81
Route 81 is a logic grid. Nine rules run across the top, nine run down the side, and every one of the 81 squares needs a Pokémon that fits both its row rule and its column rule. You can only use each Pokémon once per board.
The basics
- Read the two rules for a square. A square under "Fire" in a row labelled "Kanto" needs a Fire-type Pokémon first introduced in Kanto, like Charmander or Vulpix.
- Tap the square and type a name. Suggestions appear as you type; pick one and confirm.
- Right answers lock in. The square shows the Pokémon and, on the Daily board, how many other players picked the same one.
- Wrong answers cost a life. You get three. Run out and the board locks, and you can tap any square to see what would have fit.
- Hints reveal one valid answer for the square you're on. You get three per board.
The three modes
Daily
One shared board a day, the same for everyone. Every correct pick is added to your Pokédex, and after you finish you can see how rare your answers were compared with everyone else's. Picking an answer few people found is the real challenge.
Draft
Build your own board. Choose the size (anything from 1×1 up to 9×9, rectangles included) and switch whole groups of categories on or off. Want a board of only types and regions? You can deal one. Draft boards are for practice and don't count toward your Pokédex.
Reverse
The grid comes already filled in, and the rules are hidden. Look at the Pokémon in a row or column, work out what they all have in common, and name the category. Any category that fits every Pokémon in the line counts, not only the one we had in mind. The daily Reverse board adds each category you name to your Category Index.
Tips that actually help
- Start with the tightest squares. A square like "Ultra Beast × Ice" has very few answers. Fill the narrow squares first, before you spend a Pokémon they need somewhere easier.
- Save flexible Pokémon. A Pokémon that fits lots of categories (a dual type with a common ability, say) is more useful kept in reserve than used on an easy square.
- Forms count as separate answers. Mega Evolutions, Gigantamax forms and regional forms are their own entries, so Alolan Vulpix and regular Vulpix are two different picks.
- "Evolved by" means how a Pokémon was reached. "Evolved by Trade" wants the Pokémon you get from the trade (Alakazam), not the one you trade away (Kadabra).
- Moves mean "can learn." Any Pokémon that can learn the move counts, by level, TM or tutor.
- In Reverse, look for the boring answer first. Types and regions are the most common hidden rules. Check those before reaching for a move or ability.
Every category, explained
These are all the rules a board can use right now.
Types (18)
The Pokémon must have that type, as either its first or second type. Dual types count for both.
- Bug
- Dark
- Dragon
- Electric
- Fairy
- Fighting
- Fire
- Flying
- Ghost
- Grass
- Ground
- Ice
- Normal
- Poison
- Psychic
- Rock
- Steel
- Water
Regions (10)
The Pokémon must have been introduced in that region.
| Region | First appeared in |
|---|---|
| Kanto | Red, Blue & Yellow (Gen 1) |
| Johto | Gold, Silver & Crystal (Gen 2) |
| Hoenn | Ruby, Sapphire & Emerald (Gen 3) |
| Sinnoh | Diamond, Pearl & Platinum (Gen 4) |
| Unova | Black & White (Gen 5) |
| Kalos | X & Y (Gen 6) |
| Alola | Sun & Moon (Gen 7) |
| Galar | Sword & Shield (Gen 8) |
| Hisui | Legends: Arceus (Gen 8) |
| Paldea | Scarlet & Violet (Gen 9) |
Evolution (10)
- Base Stage
- The first stage of an evolution line, the one everything else evolves from.
- Middle Stage
- Evolves from something and into something else.
- Final Form
- The last stage of its line; it doesn't evolve any further.
- Doesn't Evolve
- Has no evolutions at all. It neither evolves nor is evolved from.
- Baby Pokémon
- A baby pre-evolution added in a later generation, like Pichu or Igglybuff.
- Branched Evolution
- Belongs to a line that splits into more than one possible evolution, like Eevee's.
- Evolved by Level Up
- Reached by leveling up its previous stage.
- Evolved by Trade
- Reached by trading its previous stage.
- Evolved by Friendship
- Reached once its previous stage has high friendship.
- Evolved by Item
- Reached with an item: an evolution stone, or an item held during a trade or level-up.
Special categories (12)
- Legendary
- One of the Legendary Pokémon.
- Mythical
- One of the Mythical Pokémon, usually given out at events.
- Starter Pokémon
- A first-partner Pokémon or one of its evolutions.
- Fossil Pokémon
- A Pokémon revived from a fossil, like Omanyte or Aerodactyl.
- Ultra Beast
- One of the Ultra Beasts from Sun & Moon.
- Paradox Pokémon
- An ancient or future Paradox form from Scarlet & Violet.
- Mega Evolution
- A Mega Evolved form.
- Gigantamax
- A Gigantamax form.
- Regional Form
- An Alolan, Galarian, Hisuian or Paldean variant.
- Single Type
- Has exactly one type.
- Dual Type
- Has two types.
- Baby Pokémon
- Also appears under Evolution above.
Moves (78)
"Learns [move]" means the Pokémon can learn that move in any way: by level-up, TM or a move tutor.
- Acrobatics
- Aerial Ace
- Air Slash
- Aura Sphere
- Brick Break
- Bug Buzz
- Bulk Up
- Calm Mind
- Close Combat
- Crunch
- Dark Pulse
- Dazzling Gleam
- Dragon Claw
- Dragon Dance
- Drain Punch
- Earth Power
- Earthquake
- Energy Ball
- Extrasensory
- Fire Blast
- Fire Punch
- Flamethrower
- Flash Cannon
- Fly
- Focus Blast
- Giga Drain
- Grass Knot
- Heavy Slam
- Hex
- High Horsepower
- Hydro Pump
- Ice Beam
- Ice Fang
- Ice Punch
- Icicle Crash
- Iron Head
- Iron Tail
- Knock Off
- Leech Life
- Liquidation
- Megahorn
- Metronome
- Moonblast
- Night Slash
- Outrage
- Play Rough
- Poison Jab
- Power Whip
- Protect
- Psychic
- Psyshock
- Razor Leaf
- Rock Blast
- Rock Slide
- Scald
- Seed Bomb
- Shadow Ball
- Shadow Claw
- Sludge Bomb
- Sludge Wave
- Solar Beam
- Stone Edge
- Sucker Punch
- Superpower
- Surf
- Swords Dance
- Tail Slap
- Thunder
- Thunder Punch
- Thunderbolt
- Toxic Spikes
- Triple Axel
- U-turn
- Waterfall
- Wild Charge
- Will-O-Wisp
- X-Scissor
- Zen Headbutt
Abilities (16)
"Ability: [name]" means the Pokémon can have that ability, including as a hidden ability.
- Blaze
- Chlorophyll
- Frisk
- Gluttony
- Inner Focus
- Intimidate
- Keen Eye
- Levitate
- Overgrow
- Pressure
- Run Away
- Sheer Force
- Sturdy
- Swarm
- Swift Swim
- Torrent